How To Use Journeymap Web Map
Settings¶
JourneyMap provides more than a few configuration options, allowing yous to customize the behaviour and appearance of many unlike aspects of the mod. All of these settings are made bachelor through the settings director.
To get to the settings director, open the total-screen map and click the settings push at the bottom, or press the O cardinal. Each entry in the listing represents a specific category of settings - click on it to expand and run across the settings within.
Note
Each category has a Reset button. Delight note that pressing this button will reset the settings in that category to the default settings bundled with JourneyMap, instead of simply discarding your changes.
Some of these categories have quite a few settings. Feel costless to skip to a specific category past clicking on one of the links below.
- Grid Settings
- Minimap Settings
- Full-Screen Map Settings
- Webmap Settings
- Waypoint Settings
- Waypoint Beacon Settings
- Cartography Settings
- Advanced Settings
Grid Settings¶
Both minimap presets and the total-screen map may take a configurable grid overlay. You tin customize this overlay by clicking on the Edit Filigree… button below the settings in each corresponding category.
You tin too accomplish this from the full-screen map by property the Shift key and clicking on the grid button at the top.
The grid outlines individual chunks on the map. Grid styles that include region lines will draw an actress grid with differently-coloured lines to outline world regions on the map.
- Select a colour for the filigree lines past clicking on the colour wheel.
- Select the map type (twenty-four hours, night or caves) to edit on the left side.
- Click the Reset push to reset the current map type to the default grid settings.
- Click the Cancel button to discard your changes and close the grid editor.
- Click the Salvage button to save your changes and close the grid editor.
Setting | Options | Description |
---|---|---|
Style |
| Change the type of filigree overlaid on the map |
Opacity | Percentage: (default: fifty) | How opaque the grid should be drawn |
Minimap Settings¶
JourneyMap allows you to have two minimap presets. Each preset represents a divide set of settings - essentially allowing y'all to accept two distinct minimaps bachelor to switch between.
Note
The settings for each minimap are identical, so we'll only cover a single preset below.
To switch between minimap presets, press the switch minimap preset key (the # key past default).
Toggles¶
By default, all of the following toggle settings are enabled.
Toggle | Description |
---|---|
Enable Minimap | Enable or disable this minimap preset |
Prove Animals | Testify or hide animals |
Evidence Caves | Toggle automatically switching to cave mode |
Show Compass | Toggle showing compass points around the edge of the minimap |
Show Mean solar day/Night | Toggle automatically switching between day and night manner |
Show Entity Names | Show or hibernate entity names |
Show Grid | Bear witness or hide the grid overlay |
Testify Mob Headings | Toggle showing which way mobs are facing |
Testify Mobs | Show or hide mobs |
Show Pets | Prove or hide pets |
Show Actor Headings | Toggle showing which way other players are facing |
Show Players | Show or hibernate other players |
Prove Reticle | Show or hide midpoint lines pointing to the center of the minimap |
Testify Cocky | Show or hide your own location and heading |
Show Villagers | Testify or hibernate villagers |
Show Waypoint Labels | Show or hide the names of waypoints |
Show Waypoints | Testify or hide all waypoints |
Verbose Location | Toggle betwixt a long or curt grade of your electric current coordinates |
Info Slots¶
Info slots are text areas above and below the minimap that show extra contextual information. There are iv of them, numbered from top to lesser.
All info slots tin can be gear up to 1 of the following:
- Blank: Nothing, hide this info slot
- Biome: The biome yous're currently in
- Dimension: The dimension you're currently in
- FPS: The game's FPS counter
- Game Time: The current ingame fourth dimension, as represented by Minecraft's daylight cycle
- Game Time Real: The current ingame fourth dimension, shifted to match a real clock
- Light Level: The light level of the block yous're standing in
- Location: Your current coordinates
- Region: Your current region coordinates
- System Fourth dimension: The current existent time, according to your reckoner
Other Settings¶
The default option for each setting below is marked with assuming text.
Setting | Options | Description |
---|---|---|
Location |
| The format of your coordinates, as shown in an info slot |
Map Heading |
| Which direction the summit of the map should face - Note: only circle maps support the "My Heading" setting |
Mob Brandish |
| How mobs should be displayed on the minimap |
Player Brandish |
| How other players should be displayed on the minimap |
Position |
| The location of the minimap on your screen |
Real Game Time Format |
| The text format of the real game time, every bit shown in an info slot
|
Reticle Heading |
| Change the orientation of the reticle |
Shape |
| Change the shape of the minimap |
Arrangement Time Format |
| The text format of the system time, equally shown in an info slot
|
Compass Font Calibration | Range: i - 4 | How big the compass text should be relative to the GUI calibration setting |
Font Calibration | Range: 1 - 4 | How large the info slot text should be relative to the GUI scale setting |
Frame Opacity | Pct, default: 100% | How opaque the frame around the exterior of the minimap should be |
Map Opacity | Per centum, default: 100% | How opaque the map view itself should be |
Size | Percent, default: thirty% | How large the minimap should be, as a per centum of the window size |
Full-Screen Map Settings¶
The full-screen map provides a big, scrollable view of your unabridged map. Just like the minimap presets, it can be customized to a great deal.
To switch open up the full-screen map, press the full-screen map key (the J key by default).
Note
A handful of the following options are also bachelor every bit buttons on the full-screen map view itself. For more than data on this, please run into the total-screen map page.
Toggles¶
By default, all of the post-obit toggle settings are enabled.
Toggle | Description |
---|---|
Show Animals | Show or hide animals |
Evidence Caves | Toggle automatically switching to cave way |
Testify Entity Names | Show or hide entity names |
Evidence Filigree | Show or hide the filigree overlay |
Testify Keys | Show or hibernate the keybind listing |
Testify Mob Headings | Toggle showing which way mobs are facing |
Show Mobs | Show or hide mobs |
Show Pets | Evidence or hide pets |
Show Histrion Headings | Toggle showing which way other players are facing |
Testify Players | Testify or hide other players |
Evidence Self | Show or hide your own location and heading |
Show Villagers | Show or hibernate villagers |
Show Waypoint Labels | Testify or hide the names of waypoints |
Bear witness Waypoints | Show or hide all waypoints |
Verbose Location | Toggle betwixt a long or short form of your current coordinates |
Other Settings¶
The default option for each setting below is marked with bold text.
Setting | Options | Clarification |
---|---|---|
Location |
| The format of your coordinates, equally shown on the map |
Mob Display |
| How mobs should be displayed on the map |
Actor Brandish |
| How other players should be displayed on the map |
UI Theme |
| Change the theme of the buttons around the fullscreen map - Note: If you have extra themes installed, at that place will be more to toggle through than shown hither |
Font Scale | Range: one - 4 | How large the text should be relative to the GUI scale setting |
Webmap Settings¶
The webmap is an entirely different way to view your map - in a web browser instead of from direct within Minecraft. This allows you to accept a map view visible on another screen, or even another device!
Of import
There are a lot of settings in this category that don't do annihilation at the moment. Instead, the webmap is configured using its ain interface - see the webmap page for more than information on this.
Because of this, only the settings that actually do anything are documented beneath.
Toggles¶
By default, none of the following toggle settings are enabled. Yous volition need to enable the webmap before you can use it.
Toggle | Description |
---|---|
Enable Web Map | Whether the webmap should exist enabled and accessible |
Note
While in that location is an input to provide a port for the webmap to apply, it is currently ignored. JourneyMap will attempt to use port 8080
by default - if that isn't available, it'll endeavour to find a port that is.
The correct port is always shown in chat when the webmap is enabled.
Waypoint Settings¶
This category allows you to change some settings relating to how waypoints behave and are displayed. Waypoints besides have a number of individual settings - yous tin observe out almost those on the waypoints page.
Toggles¶
The bold toggle settings beneath are enabled by default.
Toggle | Description |
---|---|
Enable Waypoint Managing director | Enable the waypoint manager - yous can disable this if you apply another mod to manage waypoints |
Auto Remove Death Waypoints | Whether death waypoints should exist removed when you lot approach them |
Create Deathpoints | Whether death waypoints should exist created when you dice |
Display Death Waypoint Label on map overlay | Whether to show the name for death waypoints on your minimap and full-screen map |
Other Settings¶
The default option for each setting below is marked with bold text.
Setting | Options | Clarification |
---|---|---|
Custom Waypoint Teleport Command | Text input: /tp {proper noun} {ten} {y} {z} | The teleport control that should be used when you teleport to a waypoint, using the post-obit placeholders:
This setting is ignored in single player or if JourneyMap is installed on a server; teleportation happens without a command in that case. |
Death Appointment Format |
| The text format of the date of death, as shown in the death waypoint label
|
Expiry Fourth dimension Format |
| The text format of the time of death, equally shown in the death waypoint label
|
Automobile Remove Death Waypoint Distance | Range: 2 - 64 (in blocks) | How shut you lot need to be to a death waypoint for it to be deleted automatically, if Auto Remove Death Waypoints is enabled |
Maximum Distance | Range: 0 - ten,000 (in blocks) | How far away you need to exist from a waypoint for it to be displayed, including in the earth, on the minimap and the full-screen map |
Waypoint Buoy Settings¶
Past default, waypoints are displayed in the world using a beacon beam in the distance, which allows you to see where they are from anywhere in the world. By default, you can look towards the axle and see the waypoint'southward icon and characterization too. This behaviour can exist customized below.
Toggles¶
The bold toggle settings below are enabled by default.
Toggle | Clarification |
---|---|
Enable Waypoint Beacons | Toggle whether waypoint beacons are visible |
Auto-Hide Label | Whether waypoint labels should be hidden until yous look at them |
Bold Characterization | Whether waypoint labels should exist displayed with bold text |
Rotating Beam | Whether to prove a rotating outer beam for the waypoint beacon |
Show Distance | Whether to evidence how far away you are from the waypoint on its characterization |
Show Icon | Whether to testify the waypoint icon |
Show Name | Whether to bear witness the waypoint name on its label |
Small Icon | Whether the waypoint icon should be small |
Stationary Beam | Whether to show a stationary inner axle for the waypoint beacon |
Other Settings¶
The default selection for each setting below is marked with bold text.
Setting | Options | Clarification |
---|---|---|
Font Scale | Range: 1 - four | How large the label text should be relative to the GUI calibration setting |
Minimum Distance | Range: 0 - 64 (in blocks, default: 4) | How far abroad you need to exist from a waypoint for its beacon to be displayed |
Cartography Settings¶
The cartography settings allow you to customize precisely how JourneyMap generates the map from world data. Yous can modify how some things look here, and y'all tin also tweak various performance-related options.
This screen as well displays render statistics - specifically the number of chunks that were rendered during the last return pass, and how long it took. You can use this as a performance metric for when you lot're tweaking these settings.
Toggles¶
The assuming toggle settings below are enabled by default.
Toggle | Clarification |
---|---|
Always Map Caves | Whether to map caves below you lot when y'all're on the surface |
Always Map Surface | Whether to map the surface above you when you lot're in caves |
Blend Foliage | Whether to utilise biome colours to foliage |
Alloy Grass | Whether to apply biome colours to grass |
Blend H2o | Whether to utilise biome colours to water |
Ignore Glass Ceilings | Whether to remain in surface mode when nether a glass ceiling |
Map Topography | Whether to generate a contour map that shows elevation |
Testify Bathymetry | Whether to show underwater terrain on the map |
Evidence Crops | Whether to show crops on the map |
Evidence Plant Shadows | Whether to plants and crops should cast shadows on the map |
Prove Plants | Whether to show plants on the map |
Show Surface To a higher place Caves | Whether to show a dimmed view of the surface when in cavern mode |
Use Antialiasing | Whether to utilise anti-aliasing to better the shading effect used to show elevation |
Use Cave Lighting | Whether to show lights undergroun - disable for a fully vivid map |
Use Transparency | Whether transparent blocks should reveal what'due south beneath them on the map |
Other Settings¶
The default selection for each setting below is marked with assuming text.
Setting | Options | Description |
---|---|---|
Reveal Shape |
| Whether to reveal chunks in a circle or square - circle reveals show fewer chunks at once, and and so perform better |
Render Delay | Range: 0 - x (in seconds, default: 2) | How often JourneyMap should endeavor to return the chunks effectually you - Higher values can result in better performance, but may result in chunks being missed when travelling at loftier speed |
Cave Max Distance | Range: i - 32 (in chunks, default: 3) | The maximum distance inside which to effort to render the map while in a cave - if you lot set this higher than your render distance, then this volition use that instead |
Surface Max Distance | Range: 1 - 32 (in chunks, default: 7) | The maximum distance within which to attempt to render the map while above ground - if you prepare this higher than your return altitude, and then this volition use that instead |
Advanced Settings¶
This department contains advanced settings for power users and those that may wish to tweak some of JourneyMap's internals.
Warning
The settings in this section cam take extreme furnishings on the functioning of your client. We don't recommend touching these settings unless you take a good understanding of what y'all're doing, or you're directed to do and then by a fellow member of the JourneyMap support staff.
If tweaking these settings crashes your customer or causes your estimator to lag horribly, don't say we didn't warn y'all.
Toggles¶
The assuming toggle settings beneath are enabled by default.
Toggle | Description |
---|---|
Denote Mod | Whether to announce in chat when JourneyMap is fix to utilize |
Check for Mod Updates | Whether JourneyMap should check for updates on Curse |
Hide Sneaking Entities | Whether sneaking/crouching creatures should be hidden |
Loftier Display Quality | Uncheck to improve zoom performance and retention usage, simply reduce display quality and lower functioning of minimap rotation when set to "My Heading" |
Record Cache Statistics | This is intended for beta testers - enable to record statistics for each enshroud |
Other Settings¶
The default choice for each setting below is marked with bold text.
Setting | Options | Clarification |
---|---|---|
Logging Level |
| Fix how verbose JourneyMap'south logs are, but note that some log levels tin can cause serious performance problems |
AutoMap Poll Frequency | Range: 500 - 10000 (in ms, default: 2000) | Delay between automap region tasks - lower values will make the map generate faster, but will cause significant performance drops while mapping |
Browser Poll | Range: 1000 - 10000 (in ms, default: 2000) | This setting isn't currently implemented and may exist removed in a later version of JourneyMap |
Cache Animals | Range: 1000 - 10000 (in ms, default: 3100) | How long radar data for animals is buried for - lower values will touch on operation |
Cache Mobs | Range: 1000 - 10000 (in ms, default: 3000) | How long radar data for mobs is cached for - lower values will impact functioning |
Cache Player | Range: 500 - 2000 (in ms, default: m) | How long data for your character is cached for - lower values volition impact operation |
Cache Players | Range: 1000 - 10000 (in ms, default: 2000) | How long radar data for other players is buried for - lower values will impact performance |
Enshroud Villagers | Range: one thousand - 10000 (in ms, default: 2200) | How long radar data for villagers is cached for - lower values will bear on performance |
Map Tile Render Type | Range: 1 - four | Change rendering strategy for map tiles if they appear blurry on your video bill of fare:
|
Maximum Animals | Range: ane - 128 (default: 32) | Maximum number of animals displayed on the radar |
Maximum Mobs | Range: ane - 128 (default: 32) | Maximum number of mobs displayed on the radar |
Maximum Players | Range: i - 128 (default: 32) | Maximum number of players displayed on the radar |
Maximum Villagers | Range: 1 - 128 (default: 32) | Maximum number of villagers displayed on the radar |
Radar Range Lateral | Range: 16 - 512 (in blocks, default: 64) | Lateral distance to search for entities to display on the radar - high values volition cause a significant performance hit |
Radar Range Vertical | Range: 8 - 256 (in blocks, default: 16) | Vertical distance to search for entities to display on the radar - high values volition cause a significant operation hit |
How To Use Journeymap Web Map,
Source: https://journeymap.readthedocs.io/en/latest/client/settings/
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